Source: Choosing Units and ModelsĮach individual little guy on your table is a Model. So, it’s time to choose your new Brute Squad.
And you do that by totaling up your army’s “points.” Every squad of soldiers, every vehicle, and every piece of equipment in your army has a point value, and when you add ‘em all up, you get a number that roughly estimates how tough they are. If you’re going to play against an opponent, you gotta make sure the playing field is even. Ready to deliver some high-velocity, tabletop miniature ass-whoopings. So let’s say you’ve chosen your faction (be it pansy-ass Eldar or the filthy, filthy Tyranids), bought the Codex that goes along with it (which gives you all your units’ stats, equipment, and lore), bought your models and painted them all (which is an article in itself). But let’s start at the beginning-building your army roster, or your “list.” ASSEMBLING YOUR ARMY Of course, there’s more than just rolling dice-there’s tactics, strategy, and springing nasty surprises on your opponent. Then you pick out the ripest, juiciest dice and use them to kill your opponent. In fact, you can think of yourself as a d6 farmer: you plant the dice you want by choosing the right Units and equipment, you cultivate those dice by giving them the best bonuses you can, and then you watch your dice sprout when you roll ‘em. If you’re doing well, you’re rolling a lot of d6 each turn, and rolling them well.
The primary source of joy in Warhammer is rolling the fickle but beautiful six-sided die (known as a ‘d6’ to initiates).